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    <id>tag:www.danielboyle.net,2008-02-13:/blog//1</id>
    <updated>2010-10-26T04:35:50Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Publishing Platform 4.01</generator>

<entry>
    <title>The work grinds on</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2010/10/the_work_grinds_on.html" />
    <id>tag:www.danielboyle.net,2010:/blog//1.112</id>

    <published>2010-10-26T04:18:30Z</published>
    <updated>2010-10-26T04:35:50Z</updated>

    <summary>It&apos;s amazing to look at my blog and realize I haven&apos;t updated it in six months. I&apos;ve further whittled down my project list to something more manageable. Redesign danielboyle.net Several blogposts, including an entry on employee sustainability. One comic project...</summary>
    <author>
        <name>Dan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p>It's amazing to look at my blog and realize I haven't updated it in six months. I've further whittled down my project list to something more manageable.</p>

<p>
<ul>
<li>Redesign danielboyle.net</li>
<li>Several blogposts, including an entry on employee sustainability.</li>
<li>One comic project</li>
<li>Blog redesign - to match any changes on danielboyle.net, possibly converting to a wordpress backend</li>
</ul>
</p>

<p>My portfolio redesign takes precedence here. While I'm still incredibly happy at Organic, there's always a nagging voice in the back of my mind that makes me worry - never mind that my site is virtually the same as it was in 2006.I converted it to ActionScript 3 some time back, but functionally, it's the same. My goal is still to produce something that feels like a natural evolution of myself as an Art Director, and create a richer experience for non-Flash users. I still love Flash, but my head is - technically speaking - more interested in creating a more universally accessible experience. My own internal limitations that lead to the development of the current site in Flash don't really exist anymore - or at least now they're in the realm of conquerable challenges.</p>

<p>The next few projects are where it gets hazy. I want to write more - there are a few common themes I rant about at work, and I feel that a few people may enjoy my thoughts, or at least get a laugh out of my failures to adequately express myself.</p>

<p>The comic is an ongoing project where I struggle to re-learn to draw. There are good days and bad days.</p>

<p>The blog re-architecture is a hard choice. I may simply shut down my existing blog, and build a new wordpress system from scratch. Quite frankly, I'm not thrilled with Movable Type anymore. It's slow, clunky, and the new versions don't impress. Wordpress on the other hand, offers some really interesting functionality - for free. Also, a redesign won't cut it. As I spend more time thinking about the ideas behind Cooking for Nerds and my design exercises, the more I want to spin them off into a tumblr-style blog, though maintained on my own server. I also want to share more of my renewed interest in photography, as well as my occasional illustration work - which, right now, will all get pushed together.</p>

<p>Where am I now, after 6+ months of alternating silence and delays? I think I've finally gotten over my creative block, and am getting back to the business of making. It feels good.</p>
]]>
        
    </content>
</entry>

<entry>
    <title><![CDATA[Cooking for Nerds &ndash; Preliminaries]]></title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2010/06/cooking_for_nerds_preliminarie.html" />
    <id>tag:www.danielboyle.net,2010:/blog//1.111</id>

    <published>2010-06-03T04:18:40Z</published>
    <updated>2010-06-03T04:23:49Z</updated>

    <summary>It&apos;s no secret that I happen to have a little bit of ADD when it comes to personal projects. As of this entry, I have 4 projects running: 2 comics, a portfolio redesign, and a cooking site. The comics are...</summary>
    <author>
        <name>Dan</name>
        
    </author>
    
        <category term="Design" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Food" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p>It's no secret that I happen to have a little bit of ADD when it comes to personal projects. As of this entry, I have 4 projects running: 2 comics, a portfolio redesign, and a cooking site. The comics are interesting challenges &ndash; I'm a decent illustrator, but I've never done anything besides one&ndash;offs or short series, and never had to maintain a consistent style. Also, I haven't drawn regularly since college. My portfolio redesign is an experiment building a site optimized for iPhone/iPad-style touchscreen browsing using <a href="http://www.jqtouch.com">jqTouch</a> and my <a href="http://www.danielboyle.net">current site's</a> portfolio assets. The cooking site is a larger endevour into content creation.</p>]]>
        <![CDATA[<p>The new site, temporarily named <em>Cooking for Nerds</em> is focused on reformatting and representing recipes with an eye towards information design and logical workflow, as well an explanation of techniques using clear, concise visual language, which is the long way of saying, &ldquo;I'm going to make it look pretty.&rdquo;</p>

<p><img src="http://www.danielboyle.net/blog/2010/06/03/wireframes.png" width="540" height="315" alt="preliminary wireframes" /></p>

<p>Currently, I'm working on wireframes. For those who are unfamiliar, these are essentially undesigned blueprints which allow designers and programmers to see the pieces of a site they need to create and how everything works together. You can see the wireframes for the index and a content page below. For visual reference, I'm looking towards sites like <a href="http://www.hugeinc">Huge</a> and <a href="http://www.jasonsantamaria.com">JasonSantaMaria.com</a> as inspiration for how large pieces of artwork and careful use of style sheets make pages built off a small number of templates feel unique.</p>

<p>One of the main design challenges I'm facing right now is how exactly I will treat the recipes. I don't think it's enough to list ingredients, the order you put things together, and the cooking time. Even simple recipes involve prep work, and when you have a recipe such as chili that cooks for hours, it's important to know that not everything needs to be prepared ahead of time. To that end, I'm working to design the information around the recipes I feature. One thought was a sort of bar chart.</p>

<p><img src="http://www.danielboyle.net/blog/2010/06/03/chart.png" width="540" height="315" alt="recipe chart" /></p>

<p>Essentially, you list the steps in order, but the chart on the left helps you visualize where you are in the process. In this excerpt from a pasta puttanesca recipe, the first thing to do is boil the water. This takes a while, and you have a small number of ingredients which cook quickly, so taking your time to cut and measure your ingredients while the water is heating up makes it easier. As a visual representation, the green bar spans all three steps, showing that you should focus on your prep work while the water is heating. The blue bars represent single sequential steps, so they span only one paragraph each.</p>

<p>In my experiments, this has been painful to achieve, and I would appreciate suggestions on how to implement this if anyone finds this idea interesting and has some knowledge. My first thought was to create a DIV for each bar, and use CSS to set colors and styles, but I'm unsure how to set the height of each dynamically and provide the proper alignment (this would actually be easy for me to accomplish in Flash, but this wouldn't be an appropriate use for that plugin). I also considered using vertically-tiled background images showing the various combinations of visual bars, but that forces me to do some code gymnastics with padding and margins in CSS, and caused problems when I wanted to incorporate the horizontal dotted lines and proper alignment.</p>

<p>This has me thinking that it will be easiest to simply create a static graphic for each instance. It won't exactly be efficient, but the the results will at least be predictable and allow me to concentrate on the content. Still, I would love advice or leads on implementing the timelines dynamically.</p>

<p>So, that's the state of things. Comments? Encouragement? Cease & desist letters? <a href="mailto:dan@danielboyle.net">Send them my way.</a></p>]]>
    </content>
</entry>

<entry>
    <title>Coming Soon (again)</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2010/04/coming_soon_again.html" />
    <id>tag:www.danielboyle.net,2010:/blog//1.110</id>

    <published>2010-04-26T03:09:13Z</published>
    <updated>2010-04-26T03:13:35Z</updated>

    <summary><![CDATA[I have to put my plans to restart the Cooking for Nerds section on hold, but for a great reason &ndash; my company wants to produce something similar as an iPhone app for a potential client. How great is that?...]]></summary>
    <author>
        <name>Dan</name>
        
    </author>
    
        <category term="Design" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Food" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Self Indulgent" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p>I have to put my plans to restart the <em>Cooking for Nerds</em> section on hold, but for a great reason &ndash; my company wants to produce something similar as an iPhone app for a potential client. How great is that?</p>

<p>So what's next, then? I'll continue the poster/book cover design exercises because they're so fun. I'm also going to work on an iPad and iPhone optimized version of my portfolio using jQTouch (a version of JQuery optimized for the iPhone, with additional functionality to mimic a native app). Last, I'm flexing my gritty/noir illustration skills by working on a graphic novel with a friend.</p>]]>
        
    </content>
</entry>

<entry>
    <title>A Canticle For Leibowitz</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2010/03/a_canticle_for_leibowitz.html" />
    <id>tag:www.danielboyle.net,2010:/blog//1.109</id>

    <published>2010-03-12T21:57:37Z</published>
    <updated>2010-04-26T03:14:56Z</updated>

    <summary> According to TVTropes.org, sometimes a moral leaves no room for subtlety....</summary>
    <author>
        <name>Dan</name>
        
    </author>
    
        <category term="Design" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p><img src="/blog/2010/03/12/canticle_header.jpg" height="200" width="540" alt="A Canticle for Leibowitz" /></p>
<p>According to <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SomeAnvilsNeedToBeDropped" target="_blank">TVTropes.org</a>, sometimes a moral leaves no room for subtlety.</p>]]>
        <![CDATA[<p><em>A Canticle for Leibowitz</em> is one of those novels. The story revolves around a group of Roman Catholic monks who, after an apocalyptic nuclear war, act as the sole preservers of knowledge and technology in a world where humanity has regressed to the most basic form recognizable as &ldquo;culture.&rdquo; The hardest design decision is how much apocalyptic and religious imagery to incorporate. A trinity of bombs, and the simple shape of a papal hat (also referencing a flame and a target) are the main elements in a minimalist design.</p>

<p><img src="/blog/2010/03/12/canticle_full.jpg" height="835" width="540" alt="A Canticle for Leibowitz" /></p>

<p><img src="/blog/2010/03/12/canticle_closeups.jpg" height="540" width="540" alt="A Canticle for Leibowitz" /></p>

<p>Widely considered a sci-fi classic, it has never been out of print since its publishing in 1960.</p>]]>
    </content>
</entry>

<entry>
    <title>Upcoming</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2010/03/upcoming.html" />
    <id>tag:www.danielboyle.net,2010:/blog//1.108</id>

    <published>2010-03-12T15:56:23Z</published>
    <updated>2010-03-12T16:03:28Z</updated>

    <summary>I hate leaving this idle for so long, so I feel like I should mention that I&apos;m moving forward with a redesign and content strategy for my Cooking for Nerds site, in addition to creating another book cover. I think...</summary>
    <author>
        <name>Dan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p>I hate leaving this idle for so long, so I feel like I should mention that I'm moving forward with a redesign and content strategy for my Cooking for Nerds site, in addition to creating another book cover. I think I am going to work on either <em>A Canticle for Leibowitz</em> or <em>Count Zero</em> next.</p>

<p>On a quick note, I randomly discovered that my non-flash portfolio was broken due to an un-encoded ampersand. You can't just have a random <strong>&amp;</strong> floating in an XML file and expect PHP to parse it correctly &ndash; it must be encoded as <strong>&amp;amp;</strong>. Obviously, this error didn't exist when I launched the site, but it crept back in somewhere.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Flash on the iPhone (part 5 billion)</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2010/02/flash_on_the_iphone_part_5_bil.html" />
    <id>tag:www.danielboyle.net,2010:/blog//1.107</id>

    <published>2010-02-17T16:37:46Z</published>
    <updated>2010-02-17T18:58:29Z</updated>

    <summary><![CDATA[Given the current &ldquo;Adobe is blocking HTML5 / No it isn't&rdquo; silliness, it seems like the inability of the iPhone (and, eventually, the iPad) to play Flash content is coming to the foreground again....]]></summary>
    <author>
        <name>Dan</name>
        
    </author>
    
        <category term="Technology" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p>Given the current &ldquo;Adobe is blocking HTML5 / No it isn't&rdquo; silliness, it seems like the inability of the iPhone (and, eventually, the iPad) to play Flash content is coming to the foreground again.</p>]]>
        <![CDATA[<p>I'm going to pick on <a href="http://www.daringfireball.com" target="_blank"> John Gruber at Daring Fireball</a>, as he tends to be one of the more outspoken "Apple is right to ignore Flash" voices. Over the course of several blog entries, has stated that Apple has done the right thing for the following reasons:
<ul>
<li>Flash is buggy and unsecure.</li>
<li>Flash is CPU intensive, which will hurt battery life.</li>
<li>Flash is only good for frivolous purposes.</li>
<li>HTML5 video is the future, not Flash video.</li>
<li>Standards compliant design is best.</li>
</ul></p>

<h3>Flash is buggy and unsecure.</h3>
<p>Flash is indeed unsecure. It has a pretty good history of exploitable vulnerabilities that allow a malicious user to hijack your browser. It is also buggy outside of security concerns, at least according to Apple. After all, they claim the vast majority of Safari crashes are due to the Flash Player plugin. Because Apple, who has publicly stated that they do not plan to ever support Flash on the iPhone, and wants to minimize its use as a web platform, would never lie, right? After all, they've specifically engineered later versions of Safari to isolate the Flash plugin so it won't crash your browser. Except it doesn't work. On three different computers, and three different versions of the Mac OS, I have never seen this work. I have, however seen plenty of Safari crash reports, which blame the Flash plugin... even when I'm not on a page that uses Flash. But Apple would never lie. As far as security? The biggest danger for web users is malicious Javascript, URL masking and plain old human engineering and phishing. The Flash player doesn't help or hinder either of those.</p>

<h3>Flash is CPU intensive, which hurts battery life.</h3>
<p>Watching a video on Hulu will use about 80% of one CPU core's cycles. This is higher than iTunes, VLC, or most other video players. The gap is significantly lower on a Windows PC. Why? Microsoft has allowed the Windows plugin architecture to have hardware-level access for video rendering, and in general higher performance. Apple? Not so much.</p>
<p>Should this matter to you? Nope. Why?</p>
<p>We're assuming that Apple and Adobe wouldn't work together to optimize the player pretty heavily. We're also pretending the iPhone users don't do anything else CPU intensive on their phone. Like utilize a 3G internet connection. Or watching video. Or playing a game. No one who uses an iPhone would ever do that, right? Of course, if you had to play every Flash banner you came across, it probably would be a problem. But, I have a solution for that (to be revealed later).</p>

<h3>Flash is only good for frivolous purposes.</h3>
<p>Facebook games. Marketing sites. Banner ads. Video and animation. Are those really frivolous? How many millions of people play games on Facebook? How many websites use Flash when HTML can't meet their demands? How many sites are free only because of banner advertising? Sites like <a href="http://www.hulu.com" target="_blank">Hulu.com</a> are frivolous? No, those are big damn business. If they weren't, why are the canvas and video elements such large main draws of HTML5?</p>

<h3>HTML5 video is the future.</h3>
<p>Sure. Probably. Except the future isn't now. That's why it's the future. The powers that be still can't decide on which format to support, and Microsoft is off doing its own thing. So if you still want the widest user base for your video with a single format, use Flash. What about mobile users? Well, considering that's only a couple percent, at most, of your browsing audience (and they're apparently so concerned about battery life, they wouldn't dare use a 3G connection to stream a video).</p>
<p>You may have seen the <a href="http://jilion.com/sublime/video" target="_blank">Sublime</a> video player. It uses only the HTML5 video element and Javascript. So, you get all the benefits of a Hulu-like interface, with the lower CPU usage and smoother operation of native video. Except you don't. As stated above, Hulu uses about 80% of one processor core on my computer. Sublime? 165%. 165% worth of stuttering interface animations, dropped frames, and general "WHY THE HELL ARE YOU PROUD OF THIS" anger. All this does is remind how bad Safari's Javascript performance is.</p>

<h3>Standards compliant design is the best</h3>
<p>Actually, I won't argue that point. For all of my complaining about Blue Beanie day, or big talk from people who design Wordpress templates, or think a "redesign" is a change in background color, standards are what have saved us from the dark days of Netscape and IE. But sometimes the standards fall short. And that's where plugins come in.</p>

<h3>The Solution</h3>
<p>Implement a version of <a href="http://rentzsch.github.com/clicktoflash/" target="_blank">ClickToFlash</a>. There you go. Allow the option to play Flash content, but always default to the static content. Like the current Safari Mobile setup, nothing runs in the background. Sure, some things won't work right (there's no &ldquo;mouse detection,&rdquo; for one), but the content will be accessible.</p>
<p>I don't mean to be entirely unsympathetic to Apple. Flash has been abused in the past. It will use more CPU than a static page. And it completely subverts the iTunes/App Store model of getting music and video onto your phone. But I think it should be allowed eventually. Why?</p>
<p>The iPad. Aside from being marketed to geeks, it's an excellent replacement for a computer for a parent or grandparent with limited computer literacy. A direct input method for those that are confused by a mouse. Simple, limited interaction. Only one task at a time. A limited ecosystem for app installation.</p>
<p>You're thinking that sounds like an excellent case for NOT using Flash, right? Wrong. These are the people who aren't going to understand why Hulu doesn't work, or Farmville won't load. All they will know is that something is broken - and they won't want to download an App for that.</p>]]>
    </content>
</entry>

<entry>
    <title>X-Plane Redesign (Redux)</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2010/01/xplane_redesign_redux.html" />
    <id>tag:www.danielboyle.net,2010:/blog//1.106</id>

    <published>2010-01-05T18:46:19Z</published>
    <updated>2010-01-06T04:07:58Z</updated>

    <summary> I finally finished my fictional redesign of X-Plane for the iPhone. My first effort wasn&apos;t bad, but it was little more than a reskin. As I thought about it further, I thought of changes to both the controls and...</summary>
    <author>
        <name>Dan</name>
        
    </author>
    
        <category term="Design" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p><img src="/blog/2010/01/05/0.0_preview.png" height="375" width="540" alt="X-Plane Mobile Preview" /></p>

<p>I finally finished my fictional redesign of X-Plane for the iPhone. <a href="http://www.danielboyle.net/blog/2009/07/_i_love_this_game.html">My first effort</a> wasn't bad, but it was little more than a reskin. As I thought about it further, I thought of changes to both the controls and the organization of the app itself that would dramatically improve it.</p>

<p>As I stated last time - I do not have any connection with any X-Plane project. This is not something you should expect to see coming to the app anytime soon. This is just a design exercise.</p>]]>
        <![CDATA[<p><img src="/blog/2010/01/05/1.0_intro.jpg" height="320" width="480" alt="X-Plane Mobile Intro" /></p>
<p>The first thing the user sees is the intro screen. This is cleaned, even beyond what I initially designed. I feel this artwork gives the user a sense of freedom and space that the previous attempt doesn't. On a practical side, by not showing an actual photo of an aircraft, it saves a headache on licensing.</p>

<p><img src="/blog/2010/01/05/2.1_paused.jpg" height="320" width="480" alt="X-Plane Mobile Paused" /></p>
<p>The pause screen has been further simplified by reducing the number of icons. You know see only 5 icons - Interior view, external view, map view, settings and help.</p>

<p><img src="/blog/2010/01/05/2.2_flight.jpg" height="320" width="480" alt="X-Plane Mobile In Flight" /></p>
<p>The flight controls have been simplified. The throttle remains a slider, but the elevator trim, flaps, and spoilers have been changed to position indicators, as their interaction and control has changed.</p>

<p><img src="/blog/2010/01/05/2.3.1_throttle.png" height="320" width="480" alt="X-Plane Mobile Throttle Adjust" /></p>
<p>As stated, the throttle is a simple slider. One problem with such controls is that the user can cover the sliding mechanism with their finger or thumb, creating a imprecise control. Doubling the width of the slider when active makes it easier to see, while preventing clutter when idle.</p>
<p><img src="/blog/2010/01/05/2.3.2_trim.png" height="340" width="520" alt="X-Plane Mobile Trim Adjust" /></p>
<p>Currently, the elevator trim adjustment (nose up/down control which removes the need for constant elevator input) is a slider. This isn't necessarily realistic. Many aircraft use either a wheel which one spins up (or down), or a switch (with up/off/down) positions. A better interaction is to press the control to active it, then drag your finger up or down, without letting go. Until you let go, the trim control continues to move.</p>

<p><img src="/blog/2010/01/05/2.3.3_flaps.png" height="340" width="520" alt="X-Plane Mobile Flaps Adjust" /></p>
<p>Likewise, a slider is not necessarily the best model for flaps interaction. Most aircraft use either a up/off/down switch, or a slider with preset detents. Flight simulators have generally used a button based approach which moves the flaps up or down one notch at a time. A slider doesn't account for these because in the case of modern airliners, the initial detents may be at as little as 1 or 2 degrees. A better approach is to press on the control to activate it, then flick up or down to raise or lower the flaps a single notch. As long as the control stays active for a moment after releasing the flick, the user could easily raise or lower the flaps in a hurry.</p>

<p><img src="/blog/2010/01/05/2.3.4_spoilers.png" height="340" width="520" alt="X-Plane Mobile Spoilers 
Adjust" /></p>
<p>The spoilers have a similar control mechanism to flaps in real life, and can be controlled the same way here.</p>

<p><img src="/blog/2010/01/05/3.1_radio.jpg" height="320" width="480" alt="X-Plane Mobile Radio Adjust" /></p>
<p>In the current iPhone version of X-Plane, the user views the instrument panel by tapping an on-screen button which appears in the top-center of the screen. To reduce on-screen clutter, the user could simple swipe a finger to move the view down to view the instruments. To make the radios easier to manipulate, I have placed them on their own screen to allow room for larger controls.</p>

<p><img src="/blog/2010/01/05/4.2_external.jpg" height="320" width="480" alt="X-Plane Mobile External View" /></p>
<p>One of the issues I pointed out in my previous redesign was the difficulty in understanding what the different view buttons did. I stuck with my previous solution of text-based descriptions. I also set <em>View Flight Model</em> as a checkbox, since it should be visible with any of the external views.

<p><img src="/blog/2010/01/05/5.1_settings.jpg" height="320" width="480" alt="X-Plane Mobile Settings" /></p>
<p>The options menu has been redesign to a more standard iPhone look. Tapping the <em>Options</em> tab will always return you to this screen. Tapping the <em>Close</em> button will close the Options screen and return you to the pause screen.</p>

<p><img src="/blog/2010/01/05/5.1.1_region.jpg" height="320" width="480" alt="X-Plane Mobile Region" /></p>
<p>Similar to how Yahoo combines breadcrumbs and tabs to organize their <a href="http://tv.yahoo.com" target="_blank">TV content</a>, I am using tabs to organize the options sub-menus. There's a definite advantage, particularly as you go through the multi-step process of choosing a new airport to fly too/from.</p>
<p>Here, you can swipe left or right to change your region.</p>

<p><img src="/blog/2010/01/05/5.1.2_airport.jpg" height="320" width="480" alt="X-Plane Mobile Airport" /></p>
<p>All tower controlled airports would be shown in the scrollable list - the user could also choose an airport by tapping it on the map. Right now, you can only choose from a couple airports in any given area.</p>

<p><img src="/blog/2010/01/05/5.1.3_runway.jpg" height="320" width="480" alt="X-Plane Mobile Runway" /></p>
<p>Here you can choose from any runway at your airport, and whether you want to take off from it, or land at it.</p>

<p><img src="/blog/2010/01/05/5.2_aircraft.jpg" height="320" width="480" alt="X-Plane Mobile Aircraft" /></p>
<p>You can select your aircraft in the same style as the region selection menu. In a significant addition to the current functionality, basic specs for the aircraft are listed, giving you a hint as to how individual aircraft will fly.</p>

<p><img src="/blog/2010/01/05/5.3_time.jpg" height="320" width="480" alt="X-Plane Mobile Time" /></p>
<p>Time can be selected visually, or set to your phone's clock.</p>

<p><img src="/blog/2010/01/05/5.4_weather.jpg" height="320" width="480" alt="X-Plane Mobile Weather" /></p>
<p>I combined the sky and the weather scrolling settings list with revised controls. This is both more familiar to iPhone users and gives more control. The option to download real-time weather has been available to iPhone users for several versions - and given the network connectivity of an iPhone, should be an option.</p>

<p><img src="/blog/2010/01/05/5.5_weight.jpg" height="320" width="480" alt="X-Plane Mobile Weight" /></p>
<p>The weight and fuel controls have been streamlined to match the rest of the interface, and the user is now warned when exceeding the maximum weight for an aircraft.</p>

<p><img src="/blog/2010/01/05/5.6_level.jpg" height="320" width="480" alt="X-Plane Mobile Level" /></p>
<p>The angle you hold your phone at can vary significantly depending on where you're using your phone. This functionality already exists in X-Plane (and most other games that rely on tilt controls), but I've made a point to streamline the appearance.</p>

<p><img src="/blog/2010/01/05/5.7.1_help.jpg" height="320" width="480" alt="X-Plane Mobile Help" /></p>
<p>The iPhone version of X-Plane is fairly simple. But the purpose of the flight controls may not be clear to people who aren't well versed in aviation.</p>

<p><img src="/blog/2010/01/05/5.7.2_help_flaps.jpg" height="320" width="480" alt="X-Plane Mobile Help Flaps" /></p>
<p>By tapping on a control, you can view a short description of what a control does, and how to control it, with animation. This is also generally educational - you can show a nervous seatmate what exactly is happening on landing when the flaps extend, and the wing appears to &ldquo;come apart.&rdquo;</p>]]>
    </content>
</entry>

<entry>
    <title>Snowed In, and Being Productive</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2009/12/snowed_in_and_being_productive.html" />
    <id>tag:www.danielboyle.net,2009:/blog//1.105</id>

    <published>2009-12-20T04:11:54Z</published>
    <updated>2009-12-20T04:14:55Z</updated>

    <summary>One of the upsides of a foot of snow is that when you&apos;re not busy shoveling, you&apos;re inside trying to stay warm. What better way is there to stay warm, than sitting in front of a warm computer, updating your...</summary>
    <author>
        <name>Dan</name>
        
    </author>
    
        <category term="Design" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p>One of the upsides of a foot of snow is that when you're not busy shoveling, you're inside trying to stay warm. What better way is there to stay warm, than sitting in front of a warm computer, updating your portfolio? Many.</p>

<p>But I had six Bank of America projects, one Merrill Lynch project, a Chrysler design study, and one bit of pitch work for Budweiser to add to my site, and now is as good a time as any. Check them out at <a href="http://www.danielboyle.net">danielboyle.net</a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>What&apos;s Next</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2009/12/whats_next.html" />
    <id>tag:www.danielboyle.net,2009:/blog//1.104</id>

    <published>2009-12-16T21:11:23Z</published>
    <updated>2009-12-16T21:22:22Z</updated>

    <summary>I have a few projects going on right now... First, I am going to update my portfolio. I haven&apos;t updated it since I started at Organic in June of 2008. That should say how happy I am to be here....</summary>
    <author>
        <name>Dan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p>I have a few projects going on right now... </p>
<ul>
<li>First, I am going to update my portfolio. I haven't updated it since I started at <a href="http://www.organic.com" target="_blank">Organic</a> in June of 2008. That should say how happy I am to be here. Still, I don't want it to look dormant. I have a bunch of work for Bank of America and Merrill Lynch to post, plus some concept work for pitches. I'd love to share the site I'm current working on (pet care), but it's still under production and (I think) NDA.</li>
<li>I'm still working on a redesigned UI concept for the iPhone version of X-Plane. It's just a design exercise, not an actual job, but it's a nice challenge. I finished the wireframe and interaction design, and am about ready to start pushing pixels.</li>
<li>I keep noticing a small but steady stream of traffic coming here after searching for "cooking for nerds." I plan on restarting that series, but expanded into its own blog, with a custom design and a heavy emphasis on design and information, as well as the food.</li></ul>
<p>I won't be bored anytime soon, I think.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Dreams of Flight</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2009/11/dreams_of_flight.html" />
    <id>tag:www.danielboyle.net,2009:/blog//1.103</id>

    <published>2009-11-16T02:58:39Z</published>
    <updated>2009-11-16T03:23:25Z</updated>

    <summary></summary>
    <author>
        <name>Dan</name>
        
    </author>
    
        <category term="Design" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p><img alt="airport_header.jpg" src="http://www.danielboyle.net/blog/2009/11/15/airport_header.jpg" width="540" height="200" /> </p>]]>
        <![CDATA[<p>Unlike the last few design exercises, this isn't based on a book. It is just a way of visualizing the 20 most heavily travelled airports in the world, according to passenger volume.</p>

<p><img alt="airport_full.jpg" src="http://www.danielboyle.net/blog/2009/11/15/airport_full.jpg" width="540" height="349" /></p>

<p><img alt="airport_closeups.jpg" src="http://www.danielboyle.net/blog/2009/11/15/airport_closeups.jpg" width="540" height="540" /></p>

<p>There are some interesting trends visible. With the exception of Dubai (OMDB), all of the airports are in the U.S., Western Europe, or Eastern Asia.
<ul>
<li>The U.S. has the most airports on the list (nine).</li>
<li>China has two (three if you count Hong Kong).</li>
<li>Most of the airports are old &ndash; Hong Kong International Airport (VHHH), Suvarnnabhumi Airport (VBTS) and Guangzhou Baiyun (ZGGG) are the only airports under twenty years old. VHHH replaced an older airport (Hong Kong Kai Tak International Airport), leaving only two genuinely new airports on the list.</li>
<li>This may reflect both the entrenchment of air travel in the developed world, and the increasing wealth and travel coming out of Asia.</li>
<li>No airports in Central America, South America, Africa, or Australia are on the list.</li></ul></p>
<p><strong>Sources:</strong><br />
Travel Statistics: <a href="http://en.wikipedia.org/wiki/World's_busiest_airports_by_passenger_traffic" target="_blank">http://en.wikipedia.org</a>
Airport Information: <a href="http://en.wikipedia.org" target="_blank">http://en.wikipedia.org (Various Pages</a>
</p>
<p><a href="http://www.danielboyle.net/blog/2009/11/15/airports.png">Full size download available</a> (2550x1650 uncompressed .png)</p>
<p><strong>Note:</strong><br /> Some time has passed since I grabbed an incomplete listing of 2008 passenger totals from Wikipedia. Final numbers for 2008 have since been updated. This graphic has not been updated. Generally speaking, some airports have changed position, and passenger totals are significantly higher across the board. An updated graphic will come eventually</p>]]>
    </content>
</entry>

<entry>
    <title>Upcoming Entries</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2009/11/upcoming_entries.html" />
    <id>tag:www.danielboyle.net,2009:/blog//1.102</id>

    <published>2009-11-14T03:28:28Z</published>
    <updated>2009-11-14T04:04:45Z</updated>

    <summary> Here&apos;s what I&apos;m working on: A design piece revolving around airliner traffic. I&apos;d currently put the status at 80% finished. A revised design study for the X-Plane iPhone app. Honestly, my first attempt was pretty basic. But after viewing...</summary>
    <author>
        <name>Dan</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[  <p>Here's what I'm working on:
<ul>
<li>A design piece revolving around airliner traffic. I'd currently put the status at 80% finished.</li>
<li>A revised design study for the X-Plane iPhone app. Honestly, my first attempt was pretty basic. But after viewing some of the icons at <a href="http://iconwerk.de/" target="_blank">IconWerk.de</a>, I really want to reimagine it and refine the interface significantly.</li>
<li>A design study for Pandora. I love Pandora. But there are some things that bug me.</li>
<li>A Flash project. It's been a long, long time since I've done any programming, and I really don't want to lose any skills. I was considering trying to program a very dumb combat/AI system, but that's not realistic. I need something simple, but I'm at a loss as to what to make.</li>
<li>A PHP/MySQL/JQuery project. Again, I don't want to lose any skills. I have an idea about this one though.</li>
<li>A longer-term illustration project with a friend. It involves a delusional tattooed lawyer and a ham sandwich.</li>
</ul>
</p>

<p>One thing I want to be very clear about with any redesign projects: I'm not going to go the route described <a href="http://daringfireball.net/linked/2009/11/06/american-airlines" target="_blank">here</a> and <a href="http://daringfireball.net/linked/2009/11/06/blankenshis" target="_blank">here</a>. I really want to stress that I only do this as an exercise, not as an insult to the people who make these wonderful products.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Dune</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2009/09/dune.html" />
    <id>tag:www.danielboyle.net,2009:/blog//1.99</id>

    <published>2009-09-24T03:17:12Z</published>
    <updated>2010-03-12T21:52:16Z</updated>

    <summary> Fear is the mind killer....</summary>
    <author>
        <name>Dan</name>
        
    </author>
    
        <category term="Design" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p><img alt="dune_header.jpg" src="http://www.danielboyle.net/blog/2009/09/23/dune_header.jpg" width="540" height="200"/></p>

<p>Fear is the mind killer.</p>]]>
        <![CDATA[<p>The heat of an unforgiving sun in the open desert. Sandstorms. Spiceblows. And the worms.</p>
<p>Forget David Lynch's... unfortunate... failure. Forget anything Brian Herbert and Kevin J. Anderson touched. Frank Herbert's grand epic (and thinly veiled metaphor for oil) still stands as one of the great literary achievements of science fiction, as well as one of its wierdest.</p>
<p>A Fremen stillsuit may lose only a thimbleful of water each day. A 190 lb. male body contains approximately 114 lb. of water, or 13.65 gallons. Assuming a thimble holds 1 tablespoon, or .004 gallons, this person would lose approximately .028% of their body's water each day in the open desert.</p>
<p><img alt="dune_full.jpg" src="http://www.danielboyle.net/blog/2009/09/23/dune_full.jpg" width="540" height="835" /></p>
<p><img alt="dune_closeups.jpg" src="http://www.danielboyle.net/blog/2009/09/23/dune_closeups.jpg" width="540" height="540"/></p>
<p><em>Of course, engineers are pretty sure the suit (as described in Herbert's novels) would end up cooking its wearer. That said, the series couldn't exist without stillsuits and the Fremen who wear them.</em></p>]]>
    </content>
</entry>

<entry>
    <title>The Black Company</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2009/07/the_black_company.html" />
    <id>tag:www.danielboyle.net,2009:/blog//1.97</id>

    <published>2009-07-11T00:39:08Z</published>
    <updated>2009-07-11T00:56:16Z</updated>

    <summary></summary>
    <author>
        <name>Dan</name>
        
    </author>
    
        <category term="Design" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p><img alt="tbc_header.jpg" src="http://www.danielboyle.net/blog/2009/07/10/tbc_header.jpg" width="540" height="200" /></p>]]>
        <![CDATA[<p>Glen Cook's <em>The Black  Company</em> series follows a small, elite group of mercenaries through their battles in a world filled with powerful people, most of whom are evil. They won't go around burning down orphanages, but they do bad work for bad people for most of their existence.</p>

<p>It's a fantasy series that has little to do with traditional high fantasy. The only true wizards are so unbelievably powerful, that they are never directly encountered. Kings and Queens wouldn't dare stoop to the level of congregating with mere mercenaries. Maybe because of these things, the world, and our specific group of 'heroes' seem all the more realistic. In fact, military veterans often remark that the book's portrayal of soldiers is among the most realistic of any fiction novel (fantasy setting excluded).</p>

<p>To this point, what if <em>The Black Company</em> was about groups of soldiers in modern-day Afghanistan? Burqas and bullets come together with Soulcatcher's skull mask in this re-imagining.</p>

<p><img alt="tbc_full.jpg" src="http://www.danielboyle.net/blog/2009/07/10/tbc_full.jpg" width="540" height="835""/></p>

<p><img alt="tbc_closeups.jpg" src="http://www.danielboyle.net/blog/2009/07/10/tbc_closeups.jpg" width="540" height="540"/></p>]]>
    </content>
</entry>

<entry>
    <title>X-Plane Mobile (redesigned)</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2009/07/_i_love_this_game.html" />
    <id>tag:www.danielboyle.net,2009:/blog//1.95</id>

    <published>2009-07-07T17:50:05Z</published>
    <updated>2009-07-08T14:17:14Z</updated>

    <summary>&gt; I love this game on the desktop, and starting up the mobile version and flying a couple approaches in a great timekiller. It feels remarkably similar to the desktop app, widely regarded as one of the most realistic flight...</summary>
    <author>
        <name>Dan</name>
        
    </author>
    
        <category term="Design" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p><img src="http://www.danielboyle.net/blog/2009/07/07/xp_1.jpg" width="480" height="320" alt="Startup Screen - new"/>></p>

<p>I love this game on the desktop, and starting up the mobile version and flying a couple approaches in a great timekiller. It feels remarkably similar to the desktop app, widely regarded as one of the most realistic flight simulations available. Unfortunately, it shares some UI design issues with desktop application.</p>

<p>To make things clear - I am not involved with the creation of X-Plane - that is Laminar Research. I'm a fan only. If you want to learn more, go to <a href="http://www.x-plane.com">X-Plane.com</a>.</p>

<p>If you want to learn more about the issues I have with the design of this App, and my solutions (and promise not to get mad/sue me if you're involved with the creation of this App), click the <strong>more</strong> button below.</p>]]>
        <![CDATA[<p>X-Plane, even on the desktop versions, has long had a UI that could be considered, at best, servicable. Some of this can be forgiven - with the purchase of USB dongles, X-Plane can be used as a commercial flight simulator. Also, it's one of the few (and possibly the only) readily available flight simulator to actually use your 3D model as the aerodynamic model. It's a complicated piece of software, so I can forgive some things not being user friendly. With the latest update (9.3) and the demise of the Microsoft Flight Simulator team, the desktop engineers have put effort toward making some things more user friendly. No longer do we have to set our monitor resolution using a separate set of up and down arrows for each digit - instead we get an almost modern dropdown (and the ability to manually specify a resolution if it's not available.</p>

<p>Unfortunately, the desktop version still needs UI polish, and the iPhone version has its own set of problems to be ironed out.</p>

<p>Different versions of the iPhone app exist, with different focuses - airliners, extreme planes, general aviation, and others. The UI differs slightly, but the changes I've made to the airliner version would carry across.</p>

<p><img src="http://www.danielboyle.net/blog/2009/07/07/1_startup.jpg" width="480" height="320" alt="Startup Screen - old"/></p>

<p>The startup image is confusing. Is this a space simulator? It's re-used from the desktop version of X-Plane 9, but that doesn't make it any better.</p>

<p><img src="http://www.danielboyle.net/blog/2009/07/07/xp_1.jpg" width="480" height="320" alt="Startup Screen - new"/></p>

<p>A better option is to actually show a relevant aircraft. Some of the style was borrow from vintage airline ads.</p>

<p><img src="http://www.danielboyle.net/blog/2009/07/07/2_takeoff.jpg" width="480" height="320" alt="Paused - old"/></p>

<p>The game starts off paused, which is good, but the information overload is bad.</p>

<p></p><img src="http://www.danielboyle.net/blog/2009/07/07/xp_2.jpg" width="480" height="320" alt="Paused - new"/></p>

<p>Reducing the on-screen text to a minimum clears things up, and makes the purpose of the 'paused' state clear - to show the menu bar.</p>

<p><img src="http://www.danielboyle.net/blog/2009/07/07/4_menu.jpg" width="480" height="320" alt="Menu - old"/></p>

<p>It's hard to tell what these menu buttons actually do. Some change the view, one brings up the options menu, and one pauses the game. This last option is strange - why not just pause the game when the menu is visible, since it takes time to decipher the buttons. In addition, 'pause' isn't really an option - just a game state. Why place it here?</p>

<p><img src="http://www.danielboyle.net/blog/2009/07/07/xp_2a.jpg" width="480" height="320" alt="Menu - new"/></p>

<p>We know from studies that iPhone users are trained to expect certain design choices - such as menubars along the top or bottom of a screen (and in a consistent location within an app). I've move the buttons to the bottom bar, and given them clearer purposes - HUD/forward view, instrument panel, external view, flight model view, options, and instructions. In the case of this screen, text descriptions for the external views are given to show their purpose.</p>

<p><img src="http://www.danielboyle.net/blog/2009/07/07/3_flight.jpg" width="480" height="320" alt="Takeoff - old"/></p>

<p>Throt? Sbrk?</p>

<img src="http://www.danielboyle.net/blog/2009/07/07/xp_3.jpg" width="480" height="320" alt="Takeoff - new"/>

<p>Illogical abbreviations don't help an already cluttered interface. There are some things we can remove, though. The speed and altitude tape can go, and the airspeed, Mach, altitude, and vertical speed condensed. Also, the slider controls get representative icons, and hints on the bar backgrounds themselves. The compass, VOR/ILS and gear/brake buttons have been cleaned up as well.</p>

<img src="http://www.danielboyle.net/blog/2009/07/07/xp_4.jpg" width="480" height="320" alt="Panel - new"/>

<p>The instrument panel just doesn't work. I'd recommend pressing the knob you want to turn, then dragging up or right to increase the value or dragging down/left to decrease.</p>

<p><img src="http://www.danielboyle.net/blog/2009/07/07/5_menu.jpg" width="480" height="320" alt="Menu - old"/></p>

<p>Selecting an airport is also a challenge. You only get a couple airports per region, and only a few runways per airport.</p>

<p><img src="http://www.danielboyle.net/blog/2009/07/07/xp_5.jpg" width="480" height="320" alt="Menu - new"/></p>

<p><img src="http://www.danielboyle.net/blog/2009/07/07/xp_6.jpg" width="480" height="320" alt="Menu - new"/></p>

<p><img src="http://www.danielboyle.net/blog/2009/07/07/xp_7.jpg" width="480" height="320" alt="Menu - new"/></p>

<p>Instead, I think it's a better solution to break the selection process into steps - a scrollable list (with the movable map behind it) populated with all tower-controlled aiports, then allowing you to set your position on or approaching a runway.</p>

<p>Perfect? No. But it's an improvement on what is an incredibly fun iPhone App that just needs some polish in the UI department.</p>]]>
    </content>
</entry>

<entry>
    <title>The cow game.</title>
    <link rel="alternate" type="text/html" href="http://www.danielboyle.net/blog/2009/06/the_cow_game.html" />
    <id>tag:www.danielboyle.net,2009:/blog//1.94</id>

    <published>2009-07-01T01:03:52Z</published>
    <updated>2009-07-01T01:25:11Z</updated>

    <summary> div#main{overflow:visible;} This was a great little toy to remind myself how to use PHP, MySQL, and teach myself some more uses for JQuery. The basic rules are fairly simple - if there&apos;s a group of cows on your side...</summary>
    <author>
        <name>Dan</name>
        
    </author>
    
        <category term="Design" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.danielboyle.net/blog/">
        <![CDATA[<p></p> 
<style>div#main{overflow:visible;}</style><div style="background-color: #666666; text-align:center;vertical-align: middle;width:425px;z-index:500;overflow:visible"><a href="http://www.adultswim.com/video/index.html" style="display:block;"><img src="http://www.adultswim.com/video/embeded_header.jpg" alt="" width="425" height="30" border="0"></a><object width="425" height="350" type="application/x-shockwave-flash" data="http://www.adultswim.com/video/vplayer/index.html"><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.adultswim.com/video/vplayer/index.html"/><param name="FlashVars" value="id=8a25c3921a8130c6011a82483ae30016" /><embed src="http://www.adultswim.com/video/vplayer/index.html" type="application/x-shockwave-flash" FlashVars="id=8a25c3921a8130c6011a82483ae30016" allowFullScreen="true" width="425" height="350"></embed></object></div>

<p>This was a great little toy to remind myself how to use PHP, MySQL, and teach myself some more uses for JQuery. The basic rules are fairly simple - if there's a group of cows on your side - add one to your total. If there's a cemetary, your cows die (your total becomes zero. Obviously, it requires honesty - the drive is at a huge disadvantage, and there's a gray area as to what constitutes a cow siting - one cow? A large herd? What if there are multiple groups? Do you only count right along the road, or off into the scenery? A little human intuition is neccesary, but the basic logic is pretty simple.</p>

<p>The great thing about JQuery (and other AJAX scripting libraries) is that it really simplifies building lightweight sites that still have rich interactions. This was doubly important, because I wanted it to work on my iPhone on a drive from New Jersey to North Carolina, then to Tennessee, and back. AT&T's 3G data connection is OK, but there's no need to push your luck if you're stuck on EDGE in the middle of nowhere (I believe that's an actual town you pass on I-81 in Virginia. If it's not, it should be. If saved a ton of time reload the entire page, and instead just making calls to and from a database.</p>

<p>I have one major bug fix - and it's the first user interaction you should check for - "Idiot Clicking." Essentially, you need to know what's going to happen when someone clicks a button 20 times in a row when the site freezes, or your data connection hangs because you went into a dead spot between some mountains. And, of course, this is the first thing my wife discovers. It's not a big deal - I simply need to disable the buttons and show a "working/please wait" message of some sort.</p>

<p>We also got creative with the rules (we were in the car for over 24 hours this weekend). You constantly pass rather large crosses on hills when you get out past the Mason-Dixon line. Should they count as something? Maybe, if you have no cows, you get some back from the dead. It would've helped me - every time I'd get close, I'd hit a graveyard. The closest my wife got was a monument of some sort. Do <em>Chick-Fil-A</em> billboards count? The cows aren't live, but they are pretty funny.</p>

<p>Once I fix it up, and secure it, maybe I'll put it live somewhere.</p>]]>
        
    </content>
</entry>

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